// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "Engine/RendererSettings.h" #include "OpenXRHMDSettings.generated.h" /** * Implements the settings for the OpenXR HMD plugin. */ UCLASS(config = Game, defaultconfig) class OPENXRHMD_API UOpenXRHMDSettings : public UObject { GENERATED_UCLASS_BODY() public: /** Enables foveation provided by the XR_FB_foveation OpenXR extension. */ UPROPERTY(config, EditAnywhere, Category = "Foveation", meta = ( ToolTip = "Enables foveation provided by the XR_FB_foveation OpenXR extension. Requires support for hardware variable rate shading.", DisplayName = "Enable XR_FB_foveation extension")) bool bIsFBFoveationEnabled = false; /** Enable support for OpenXR 1.0. */ UPROPERTY(config, EditAnywhere, Category = "OpenXR Versions", meta = ( ToolTip = "Enable support for OpenXR 1.0. If multiple versions are supported by the current OpenXR Runtime the latest version will be used.", DisplayName = "Enable OpenXR 1.0")) bool bIsOpenXR1_0Enabled = true; /** Enable support for OpenXR 1.1. */ UPROPERTY(config, EditAnywhere, Category = "OpenXR Versions", meta = ( ToolTip = "Enable support for OpenXR 1.1. If multiple versions are supported by the current OpenXR Runtime the latest version will be used.", DisplayName = "Enable OpenXR 1.1")) bool bIsOpenXR1_1Enabled = true; };