// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/Blueprint.h" #include "MVVMViewModelBlueprint.generated.h" class FKismetCompilerContext; class FCompilerResultsLog; class UEdGraph; class UMVVMViewModelBlueprintGeneratedClass; /** * Will be deprecated in the next version. */ UCLASS() class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMViewModelBlueprint : public UBlueprint { GENERATED_BODY() };