// Copyright Epic Games, Inc. All Rights Reserved. #include "MassSmartObjectUserTrait.h" #include "MassSmartObjectFragments.h" #include "MassEntityTemplateRegistry.h" void UMassSmartObjectUserTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const { FMassSmartObjectUserFragment SmartObjectUser; SmartObjectUser.UserTags = UserTags; BuildContext.AddFragment(FConstStructView::Make(SmartObjectUser)); }