// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassSmartObjects : ModuleRules { public MassSmartObjects(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "MassEntity", "Core", "CoreUObject", "Engine", "GameplayTags", "MassCommon", "MassLOD", "MassMovement", "MassSignals", "MassSimulation", "MassSpawner", "SmartObjectsModule", "ZoneGraph", "ZoneGraphAnnotations", "MassGameplayExternalTraits" } ); PrivateDependencyModuleNames.AddRange( new string[] { "MassActors" } ); } } }