// Copyright Epic Games, Inc. All Rights Reserved. #pragma once class UMassEntityTraitBase; struct FMassEntityTemplateBuildContext; struct FStaticMeshInstanceVisualizationDesc; namespace UE::Mass::LOD::Private { void SetUpStationaryVisualizationTrait(const UMassEntityTraitBase& Trait, FMassEntityTemplateBuildContext& BuildContext, FStaticMeshInstanceVisualizationDesc& StaticMeshInstanceDesc); }