// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassRepresentation : ModuleRules { public MassRepresentation(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AIModule", "MassEntity", "MassCommon", "MassActors", "MassSpawner", "MassReplication", "MassLOD", "MassSimulation", "RenderCore", "RHI", "MassMovement", "MassSignals", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }