// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassMovement : ModuleRules { public MassMovement(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "AIModule", "MassEntity", "Core", "CoreUObject", "Engine", "MassCommon", "MassLOD", "MassSignals", "MassSpawner", "NavigationSystem", "ZoneGraph", "ZoneGraphAnnotations", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }