// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class FNDisplayLiveLinkSubjectReplicator; /** * Interface for LiveLinkOverNDisplay module. */ class ILiveLinkOverNDisplayModule : public IModuleInterface { public: /** * Gets a reference to the LiveLinkOverNDisplay module instance. */ static ILiveLinkOverNDisplayModule& Get() { return FModuleManager::LoadModuleChecked("LiveLinkOverNDisplay"); } static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("LiveLinkOverNDisplay"); } virtual FNDisplayLiveLinkSubjectReplicator& GetSubjectReplicator() = 0; public: /** Virtual destructor. */ virtual ~ILiveLinkOverNDisplayModule() { } };