// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HarmonixMetasoundEditor : ModuleRules { public HarmonixMetasoundEditor(ReadOnlyTargetRules Target) : base(Target) { //OptimizeCode = CodeOptimization.Never; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "PropertyEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", "HarmonixMidi", "UnrealEd", "AssetDefinition", "HarmonixMetasound", "MetasoundEditor", "MetasoundFrontend", "DetailCustomizations", "Projects" } ); } }