// Copyright Epic Games, Inc. All Rights Reserved. #include "GetGuidesAttributesNodes.h" #include "GroomCollectionFacades.h" #include "Dataflow/DataflowObjectInterface.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(GetGuidesAttributesNodes) void FGetGuidesKinematicWeightsDataflowNode::Evaluate(UE::Dataflow::FContext& Context, const FDataflowOutput* Out) const { if (Out->IsA(&AttributeKey)) { FCollectionAttributeKey KinematicWeightKey( UE::Groom::FGroomGuidesFacade::VertexKinematicWeightsAttribute.ToString(), UE::Groom::FGroomGuidesFacade::VerticesGroup.ToString()); SetValue(Context, MoveTemp(KinematicWeightKey), &AttributeKey); } }