// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioWidgetsEditor : ModuleRules { public AudioWidgetsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "AudioExtensions", "PropertyEditor" } ); } }