// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; using System.IO; using UnrealBuildTool; public class AndroidDeviceProfileCommandlets : ModuleRules { public AndroidDeviceProfileCommandlets(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Developer/Android/AndroidDeviceDetection/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Json", "JsonUtilities", "AndroidDeviceProfileSelector", "PIEPreviewDeviceSpecification" } ); } }