// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AppleARKitPoseTrackingLiveLink : ModuleRules { public AppleARKitPoseTrackingLiveLink(ReadOnlyTargetRules Target) : base(Target) { //OptimizeCode = CodeOptimization.Never; PublicDependencyModuleNames.AddRange(new string[] { "Core", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "HeadMountedDisplay", "XRBase", "LiveLinkAnimationCore", "LiveLinkInterface", "AppleARKit", "AppleImageUtils", "ARUtilities", }); DynamicallyLoadedModuleNames.AddRange(new string[] { }); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicFrameworks.Add( "ARKit" ); } } }