// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PCGCompute : ModuleRules { public PCGCompute(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "RHI", "RenderCore", "Renderer", }); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", }); } } }