// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Commandlets/Commandlet.h" #include "CustomizableObjectValidationCommandlet.generated.h" /** * Commandlet designed to compile and then update a deterministically random set of instances. */ UCLASS() class UCustomizableObjectValidationCommandlet : public UCommandlet { GENERATED_BODY() public: virtual int32 Main(const FString& Params) override; };