// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Commandlets/Commandlet.h" #include "CustomizableObjectBulkValidationCommandlet.generated.h" /** * Commandlet similar to "UCustomizableObjectValidationCommandlet" but in this case it performs the same tests as in the mentioned commandlet but over * a series of COs located at a given path. */ UCLASS() class UCustomizableObjectBulkValidationCommandlet : public UCommandlet { GENERATED_BODY() public: virtual int32 Main(const FString& Params) override; };