// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Parameters.h" #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeString.h" #include "MuT/NodeRange.h" namespace mu { /** Node that defines a string model parameter. */ class MUTABLETOOLS_API NodeStringParameter : public NodeString { public: FString DefaultValue; FString Name; FString UID; TArray> Ranges; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeStringParameter() {} private: static FNodeType StaticType; }; }