// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeMesh.h" namespace mu { /** This node removes from a mesh A all the faces that are also part of a mesh B. */ class MUTABLETOOLS_API NodeMeshMakeMorph : public NodeMesh { public: Ptr Base; Ptr Target; bool bOnlyPositionAndNormal = false; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeMeshMakeMorph() {} private: static FNodeType StaticType; }; }