// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeImage.h" #include "MuT/NodeColour.h" #include "MuR/Image.h" namespace mu { /** Node that multiplies the colors of an image, channel by channel. */ class MUTABLETOOLS_API NodeImagePlainColour : public NodeImage { public: Ptr Colour; int32 SizeX = 4; int32 SizeY = 4; EImageFormat Format = EImageFormat::RGBA_UByte; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeImagePlainColour() {} private: static FNodeType StaticType; }; }