// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeImage.h" #include "MuT/NodeRange.h" namespace mu { /** */ class MUTABLETOOLS_API NodeImageParameter : public NodeImage { public: /** Name of the parameter */ FString Name; /** User provided ID to identify the parameter. */ FString UID; /** Ranges for the parameter in case it is multidimensional. */ TArray> Ranges; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeImageParameter() {} private: static FNodeType StaticType; }; }