// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeObject.h" namespace mu { //! Node that evaluates to an ExtensionData class MUTABLETOOLS_API NodeExtensionData : public Node { public: //----------------------------------------------------------------------------------------- // Node Interface //----------------------------------------------------------------------------------------- virtual const FNodeType* GetType() const override { return GetStaticType(); } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ inline ~NodeExtensionData() {} private: static FNodeType StaticType; }; }