// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeLOD.h" namespace mu { /** */ class MUTABLETOOLS_API NodeComponent : public Node { public: TArray> LODs; public: // Node interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } //----------------------------------------------------------------------------------------- // Own interface //----------------------------------------------------------------------------------------- virtual const class NodeComponentNew* GetParentComponentNew() const = 0; protected: /** Forbidden. Manage with the Ptr<> template. */ inline ~NodeComponent() {} private: static FNodeType StaticType; }; }