// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeImageConstant.h" #include "Misc/AssertionMacros.h" #include "MuR/Image.h" #include "MuR/Serialisation.h" namespace mu { void NodeImageConstant::SetValue(TSharedPtr Value) { Proxy = new TResourceProxyMemory(Value); } void NodeImageConstant::SetValue(Ptr> InProxy) { Proxy = InProxy; } }