// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/Node.h" #include "Misc/AssertionMacros.h" #include "MuT/NodeObject.h" #include "MuT/NodeObjectNew.h" #include "MuT/NodeObjectGroup.h" #include "MuT/NodeComponent.h" #include "MuT/NodeComponentNew.h" #include "MuT/NodeComponentEdit.h" #include "MuT/NodeComponentSwitch.h" #include "MuT/NodeComponentVariation.h" #include "MuT/NodeLOD.h" #include "MuT/NodeSurface.h" #include "MuT/NodeSurfaceNew.h" #include "MuT/NodeSurfaceSwitch.h" #include "MuT/NodeSurfaceVariation.h" #include "MuT/NodeExtensionData.h" #include "MuT/NodeExtensionDataConstant.h" #include "MuT/NodeImageConstant.h" #include "MuT/NodeImageTable.h" #include "MuT/NodeImageParameter.h" #include "MuT/NodeImageFormat.h" #include "MuT/NodeImageBinarise.h" #include "MuT/NodeImageConditional.h" #include "MuT/NodeImageInterpolate.h" #include "MuT/NodeImageInvert.h" #include "MuT/NodeImageLayer.h" #include "MuT/NodeImageLayerColour.h" #include "MuT/NodeImageLuminance.h" #include "MuT/NodeImageMipmap.h" #include "MuT/NodeImageMultiLayer.h" #include "MuT/NodeImageNormalComposite.h" #include "MuT/NodeImagePlainColour.h" #include "MuT/NodeImageProject.h" #include "MuT/NodeImageResize.h" #include "MuT/NodeImageSaturate.h" #include "MuT/NodeImageSwitch.h" #include "MuT/NodeImageSwizzle.h" #include "MuT/NodeImageTransform.h" #include "MuT/NodeImageVariation.h" #include "MuT/NodeImageColourMap.h" #include "MuT/NodeBool.h" #include "MuT/NodeColour.h" #include "MuT/NodeColourSwitch.h" #include "MuT/NodeColourVariation.h" #include "MuT/NodeColourConstant.h" #include "MuT/NodeColourParameter.h" #include "MuT/NodeColourSampleImage.h" #include "MuT/NodeColourArithmeticOperation.h" #include "MuT/NodeColourFromScalars.h" #include "MuT/NodeColourTable.h" #include "MuT/NodeScalarSwitch.h" #include "MuT/NodeScalarConstant.h" #include "MuT/NodeScalarVariation.h" #include "MuT/NodeScalarArithmeticOperation.h" #include "MuT/NodeScalarParameter.h" #include "MuT/NodeScalarEnumParameter.h" #include "MuT/NodeScalarTable.h" #include "MuT/NodeScalarCurve.h" #include "MuT/NodeMeshConstant.h" #include "MuT/NodeMeshFragment.h" #include "MuT/NodeMeshClipMorphPlane.h" #include "MuT/NodeMeshClipDeform.h" #include "MuT/NodeMeshClipWithMesh.h" #include "MuT/NodeMeshParameter.h" #include "MuT/NodeMeshMakeMorph.h" #include "MuT/NodeMeshApplyPose.h" #include "MuT/NodeMeshTransform.h" #include "MuT/NodeMeshSwitch.h" #include "MuT/NodeMeshReshape.h" #include "MuT/NodeMeshMorph.h" #include "MuT/NodeMeshFormat.h" #include "MuT/NodeMeshVariation.h" #include "MuT/NodeMeshTable.h" #include "MuT/NodeModifier.h" #include "MuT/NodeModifierMeshClipDeform.h" #include "MuT/NodeModifierMeshClipMorphPlane.h" #include "MuT/NodeModifierMeshClipWithMesh.h" #include "MuT/NodeModifierMeshClipWithUVMask.h" #include "MuT/NodeModifierMeshTransformInMesh.h" #include "MuT/NodeModifierSurfaceEdit.h" #include "MuT/NodeMatrix.h" #include "MuT/NodeMatrixConstant.h" #include "MuT/NodeMatrixParameter.h" #include "MuT/NodeString.h" #include "MuT/NodeStringConstant.h" #include "MuT/NodeStringParameter.h" #include "MuT/NodeBool.h" #include "MuT/NodeProjector.h" #include "MuT/NodeRange.h" #include "MuT/NodeRangeFromScalar.h" namespace mu { // Static initialisation FNodeType Node::StaticType = FNodeType(Node::EType::Node, nullptr); FNodeType NodeObject::StaticType = FNodeType(Node::EType::Object, Node::GetStaticType()); FNodeType NodeObjectNew::StaticType = FNodeType(Node::EType::ObjectNew, NodeObject::GetStaticType()); FNodeType NodeObjectGroup::StaticType = FNodeType(Node::EType::ObjectGroup, NodeObject::GetStaticType()); FNodeType NodeComponent::StaticType = FNodeType(Node::EType::Component, Node::GetStaticType()); FNodeType NodeComponentNew::StaticType = FNodeType(Node::EType::ComponentNew, NodeComponent::GetStaticType()); FNodeType NodeComponentSwitch::StaticType = FNodeType(Node::EType::ComponentSwitch, NodeComponent::GetStaticType()); FNodeType NodeComponentVariation::StaticType = FNodeType(Node::EType::ComponentVariation, NodeComponent::GetStaticType()); FNodeType NodeComponentEdit::StaticType = FNodeType(Node::EType::ComponentEdit, NodeComponent::GetStaticType()); FNodeType NodeBool::StaticType = FNodeType(Node::EType::Bool, Node::GetStaticType()); FNodeType NodeBoolConstant::StaticType = FNodeType(Node::EType::BoolConstant, NodeBool::GetStaticType()); FNodeType NodeBoolParameter::StaticType = FNodeType(Node::EType::BoolParameter, NodeBool::GetStaticType()); FNodeType NodeBoolNot::StaticType = FNodeType(Node::EType::BoolNot, NodeBool::GetStaticType()); FNodeType NodeBoolAnd::StaticType = FNodeType(Node::EType::BoolAnd, NodeBool::GetStaticType()); FNodeType NodeScalar::StaticType = FNodeType(Node::EType::Scalar, Node::GetStaticType()); FNodeType NodeScalarSwitch::StaticType = FNodeType(Node::EType::ScalarSwitch, NodeScalar::GetStaticType()); FNodeType NodeScalarConstant::StaticType = FNodeType(Node::EType::ScalarConstant, NodeScalar::GetStaticType()); FNodeType NodeScalarParameter::StaticType = FNodeType(Node::EType::ScalarParameter, NodeScalar::GetStaticType()); FNodeType NodeScalarVariation::StaticType = FNodeType(Node::EType::ScalarVariation, NodeScalar::GetStaticType()); FNodeType NodeScalarArithmeticOperation::StaticType = FNodeType(Node::EType::ScalarArithmeticOperation, NodeScalar::GetStaticType()); FNodeType NodeScalarEnumParameter::StaticType = FNodeType(Node::EType::ScalarEnumParameter, NodeScalar::GetStaticType()); FNodeType NodeScalarTable::StaticType = FNodeType(Node::EType::ScalarTable, NodeScalar::GetStaticType()); FNodeType NodeScalarCurve::StaticType = FNodeType(Node::EType::ScalarCurve, NodeScalar::GetStaticType()); FNodeType NodeSurface::StaticType = FNodeType(Node::EType::Surface, Node::GetStaticType()); FNodeType NodeSurfaceNew::StaticType = FNodeType(Node::EType::SurfaceNew, NodeSurface::GetStaticType()); FNodeType NodeSurfaceSwitch::StaticType = FNodeType(Node::EType::SurfaceSwitch, NodeSurface::GetStaticType()); FNodeType NodeSurfaceVariation::StaticType = FNodeType(Node::EType::SurfaceVariation, NodeSurface::GetStaticType()); FNodeType NodeLOD::StaticType = FNodeType(Node::EType::LOD, Node::GetStaticType()); FNodeType NodeExtensionData::StaticType = FNodeType(Node::EType::ExtensionData, Node::GetStaticType()); FNodeType NodeExtensionDataConstant::StaticType = FNodeType(Node::EType::ExtensionDataConstant, NodeExtensionData::GetStaticType()); FNodeType NodeImage::StaticType = FNodeType(Node::EType::Image, Node::GetStaticType()); FNodeType NodeImageConstant::StaticType = FNodeType(Node::EType::ImageConstant, NodeImage::GetStaticType()); FNodeType NodeImageTable::StaticType = FNodeType(Node::EType::ImageTable, NodeImage::GetStaticType()); FNodeType NodeImageParameter::StaticType = FNodeType(Node::EType::ImageParameter, NodeImage::GetStaticType()); FNodeType NodeImageFormat::StaticType = FNodeType(Node::EType::ImageFormat, NodeImage::GetStaticType()); FNodeType NodeImageBinarise::StaticType = FNodeType(Node::EType::ImageBinarise, NodeImage::GetStaticType()); FNodeType NodeImageConditional::StaticType = FNodeType(Node::EType::ImageConditional, NodeImage::GetStaticType()); FNodeType NodeImageInterpolate::StaticType = FNodeType(Node::EType::ImageInterpolate, NodeImage::GetStaticType()); FNodeType NodeImageInvert::StaticType = FNodeType(Node::EType::ImageInvert, NodeImage::GetStaticType()); FNodeType NodeImageLayer::StaticType = FNodeType(Node::EType::ImageLayer, NodeImage::GetStaticType()); FNodeType NodeImageLayerColour::StaticType = FNodeType(Node::EType::ImageLayerColour, NodeImage::GetStaticType()); FNodeType NodeImageLuminance::StaticType = FNodeType(Node::EType::ImageLuminance, NodeImage::GetStaticType()); FNodeType NodeImageMipmap::StaticType = FNodeType(Node::EType::ImageMipmap, NodeImage::GetStaticType()); FNodeType NodeImageMultiLayer::StaticType = FNodeType(Node::EType::ImageMultiLayer, NodeImage::GetStaticType()); FNodeType NodeImageNormalComposite::StaticType = FNodeType(Node::EType::ImageNormalComposite, NodeImage::GetStaticType()); FNodeType NodeImagePlainColour::StaticType = FNodeType(Node::EType::ImagePlainColour, NodeImage::GetStaticType()); FNodeType NodeImageProject::StaticType = FNodeType(Node::EType::ImageProject, NodeImage::GetStaticType()); FNodeType NodeImageResize::StaticType = FNodeType(Node::EType::ImageResize, NodeImage::GetStaticType()); FNodeType NodeImageSaturate::StaticType = FNodeType(Node::EType::ImageSaturate, NodeImage::GetStaticType()); FNodeType NodeImageSwitch::StaticType = FNodeType(Node::EType::ImageSwitch, NodeImage::GetStaticType()); FNodeType NodeImageSwizzle::StaticType = FNodeType(Node::EType::ImageSwizzle, NodeImage::GetStaticType()); FNodeType NodeImageTransform::StaticType = FNodeType(Node::EType::ImageTransform, NodeImage::GetStaticType()); FNodeType NodeImageVariation::StaticType = FNodeType(Node::EType::ImageVariation, NodeImage::GetStaticType()); FNodeType NodeImageColourMap::StaticType = FNodeType(Node::EType::ImageColorMap, NodeImage::GetStaticType()); FNodeType NodeColour::StaticType = FNodeType(Node::EType::Color, Node::GetStaticType()); FNodeType NodeColourConstant::StaticType = FNodeType(Node::EType::ColorConstant, NodeColour::GetStaticType()); FNodeType NodeColourParameter::StaticType = FNodeType(Node::EType::ColorParameter, NodeColour::GetStaticType()); FNodeType NodeColourSwitch::StaticType = FNodeType(Node::EType::ColorSwitch, NodeColour::GetStaticType()); FNodeType NodeColourVariation::StaticType = FNodeType(Node::EType::ColorVariation, NodeColour::GetStaticType()); FNodeType NodeColourTable::StaticType = FNodeType(Node::EType::ColorTable, NodeColour::GetStaticType()); FNodeType NodeColourArithmeticOperation::StaticType = FNodeType(Node::EType::ColorArithmeticOperation, NodeColour::GetStaticType()); FNodeType NodeColourSampleImage::StaticType = FNodeType(Node::EType::ColorSampleImage, NodeColour::GetStaticType()); FNodeType NodeColourFromScalars::StaticType = FNodeType(Node::EType::ColorFromScalars, NodeColour::GetStaticType()); FNodeType NodeMesh::StaticType = FNodeType(Node::EType::Mesh, Node::GetStaticType()); FNodeType NodeMeshConstant::StaticType = FNodeType(Node::EType::MeshConstant, NodeMesh::GetStaticType()); FNodeType NodeMeshFragment::StaticType = FNodeType(Node::EType::MeshFragment, NodeMesh::GetStaticType()); FNodeType NodeMeshClipMorphPlane::StaticType = FNodeType(Node::EType::MeshClipMorphPlane, NodeMesh::GetStaticType()); FNodeType NodeMeshClipDeform::StaticType = FNodeType(Node::EType::MeshClipDeform, NodeMesh::GetStaticType()); FNodeType NodeMeshClipWithMesh::StaticType = FNodeType(Node::EType::MeshClipWithMesh, NodeMesh::GetStaticType()); FNodeType NodeMeshParameter::StaticType = FNodeType(Node::EType::MeshParameter, NodeMesh::GetStaticType()); FNodeType NodeMeshMakeMorph::StaticType = FNodeType(Node::EType::MeshMakeMorph, NodeMesh::GetStaticType()); FNodeType NodeMeshApplyPose::StaticType = FNodeType(Node::EType::MeshApplyPose, NodeMesh::GetStaticType()); FNodeType NodeMeshTransform::StaticType = FNodeType(Node::EType::MeshTransform, NodeMesh::GetStaticType()); FNodeType NodeMeshSwitch::StaticType = FNodeType(Node::EType::MeshSwitch, NodeMesh::GetStaticType()); FNodeType NodeMeshReshape::StaticType = FNodeType(Node::EType::MeshReshape, NodeMesh::GetStaticType()); FNodeType NodeMeshMorph::StaticType = FNodeType(Node::EType::MeshMorph, NodeMesh::GetStaticType()); FNodeType NodeMeshFormat::StaticType = FNodeType(Node::EType::MeshFormat, NodeMesh::GetStaticType()); FNodeType NodeMeshVariation::StaticType = FNodeType(Node::EType::MeshVariation, NodeMesh::GetStaticType()); FNodeType NodeMeshTable::StaticType = FNodeType(Node::EType::MeshTable, NodeMesh::GetStaticType()); FNodeType NodeModifier::StaticType = FNodeType(Node::EType::Modifier, Node::GetStaticType()); FNodeType NodeModifierMeshClipDeform::StaticType = FNodeType(Node::EType::ModifierMeshClipDeform, NodeModifier::GetStaticType()); FNodeType NodeModifierMeshClipMorphPlane::StaticType = FNodeType(Node::EType::ModifierMeshClipMorphPlane, NodeModifier::GetStaticType()); FNodeType NodeModifierMeshClipWithMesh::StaticType = FNodeType(Node::EType::ModifierMeshClipWithMesh, NodeModifier::GetStaticType()); FNodeType NodeModifierMeshClipWithUVMask::StaticType = FNodeType(Node::EType::ModifierMeshClipWithUVMask, NodeModifier::GetStaticType()); FNodeType NodeModifierMeshTransformInMesh::StaticType = FNodeType(Node::EType::ModifierTransformInMesh, NodeModifier::GetStaticType()); FNodeType NodeModifierSurfaceEdit::StaticType = FNodeType(Node::EType::ModifierSurfaceEdit, NodeSurface::GetStaticType()); FNodeType NodeMatrix::StaticType = FNodeType(Node::EType::Matrix, Node::GetStaticType()); FNodeType NodeMatrixConstant::StaticType = FNodeType(Node::EType::MatrixConstant, Node::GetStaticType()); FNodeType NodeMatrixParameter::StaticType = FNodeType(Node::EType::MatrixParameter, Node::GetStaticType()); FNodeType NodeString::StaticType = FNodeType(Node::EType::String, Node::GetStaticType()); FNodeType NodeStringConstant::StaticType = FNodeType(Node::EType::StringConstant, NodeString::GetStaticType()); FNodeType NodeStringParameter::StaticType = FNodeType(Node::EType::StringParameter, NodeString::GetStaticType()); FNodeType NodeProjector::StaticType = FNodeType(Node::EType::Projector, Node::GetStaticType()); FNodeType NodeProjectorConstant::StaticType = FNodeType(Node::EType::ProjectorConstant, NodeProjector::GetStaticType()); FNodeType NodeProjectorParameter::StaticType = FNodeType(Node::EType::ProjectorParameter, NodeProjector::GetStaticType()); FNodeType NodeRange::StaticType = FNodeType(Node::EType::Range, Node::GetStaticType()); FNodeType NodeRangeFromScalar::StaticType = FNodeType(Node::EType::RangeFromScalar, NodeRange::GetStaticType()); FNodeType::FNodeType() { Type = Node::EType::None; Parent = nullptr; } FNodeType::FNodeType(Node::EType InType, const FNodeType* pParent ) { Type = InType; Parent = pParent; } void Node::SetMessageContext( const void* context ) { MessageContext = context; } const void* Node::GetMessageContext() const { return MessageContext; } }