// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/ParametersPrivate.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; /** Parameter operation. */ class ASTOpParameter final : public ASTOp { public: //! Type of parameter EOpType Type = EOpType::NONE; //! FParameterDesc Parameter; /** Used by some parameter types (Mesh) to specify which subdata from the actual parameter value should be used in the operation. */ int32 LODIndex = 0; int32 SectionIndex = 0; uint32 MeshID = 0; //** Ranges adding dimensions to this parameter. */ TArray Ranges; /** Index of the parameter in the final program parameter list. * This is generated at link time, because the parameters may be reordered. */ int32 LinkedParameterIndex = -1; public: ~ASTOpParameter() override; // ASTOp interface. virtual EOpType GetOpType() const override; virtual uint64 Hash() const override; virtual void ForEachChild(const TFunctionRef) override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef ) const override; virtual void Assert() override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual int EvaluateInt(ASTOpList& Facts, bool& bOutUnknown) const override; virtual FBoolEvalResult EvaluateBool(ASTOpList& Facts, FEvaluateBoolCache* = nullptr) const override; virtual FImageDesc GetImageDesc(bool, FGetImageDescContext*) const override; virtual bool IsColourConstant(FVector4f& OutColour) const override; }; }