// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/MutableMath.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- class ASTOpMeshTransform final : public ASTOp { public: ASTChild source; FMatrix44f matrix; public: ASTOpMeshTransform(); ASTOpMeshTransform(const ASTOpMeshTransform&) = delete; ~ASTOpMeshTransform(); // ASTOp interface EOpType GetOpType() const override { return EOpType::ME_TRANSFORM; } uint64 Hash() const override; void ForEachChild(const TFunctionRef) override; bool IsEqual(const ASTOp& otherUntyped) const override; Ptr Clone(MapChildFuncRef mapChild) const override; void Link(FProgram& program, FLinkerOptions* Options) override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; virtual EClosedMeshTest IsClosedMesh(TMap* Cache) const override; }; }