// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; /** */ class ASTOpMeshPrepareLayout final : public ASTOp { public: ASTChild Mesh; ASTChild Layout; uint8 LayoutChannel = 0; bool bUseAbsoluteBlockIds = false; bool bNormalizeUVs = false; bool bClampUVIslands = false; bool bEnsureAllVerticesHaveLayoutBlock = false; public: ASTOpMeshPrepareLayout(); ASTOpMeshPrepareLayout(const ASTOpMeshPrepareLayout&) = delete; ~ASTOpMeshPrepareLayout(); // ASTOp interface virtual EOpType GetOpType() const override { return EOpType::ME_PREPARELAYOUT; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }