// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpMeshFormat final : public ASTOp { public: ASTChild Source; ASTChild Format; uint8 Flags = 0; bool bOptimizeBuffers = false; public: ASTOpMeshFormat(); ASTOpMeshFormat(const ASTOpMeshFormat&) = delete; ~ASTOpMeshFormat(); EOpType GetOpType() const override { return EOpType::ME_FORMAT; } uint64 Hash() const override; bool IsEqual(const ASTOp& otherUntyped) const override; Ptr Clone(MapChildFuncRef mapChild) const override; void ForEachChild(const TFunctionRef) override; void Link(FProgram& program, FLinkerOptions* Options) override; Ptr OptimiseSink(const FModelOptimizationOptions& options, FOptimizeSinkContext& context) const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }