// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; //--------------------------------------------------------------------------------------------- //! Variable sized mesh block extract operation. //--------------------------------------------------------------------------------------------- class ASTOpMeshExtractLayoutBlocks final : public ASTOp { public: /** Source mesh to extract block from. */ ASTChild Source; /** Layout to use to select the blocks. */ uint16 LayoutIndex = 0; /** Block Ids to include in the resulting mesh. If this is empty all vertices with any valid block assigned will be included. */ TArray Blocks; public: ASTOpMeshExtractLayoutBlocks(); ASTOpMeshExtractLayoutBlocks(const ASTOpMeshExtractLayoutBlocks&) = delete; ~ASTOpMeshExtractLayoutBlocks() override; // ASTOp interface EOpType GetOpType() const override { return EOpType::ME_EXTRACTLAYOUTBLOCK; } uint64 Hash() const override; void ForEachChild(const TFunctionRef) override; bool IsEqual(const ASTOp& otherUntyped) const override; Ptr Clone(MapChildFuncRef mapChild) const override; void Assert() override; void Link(FProgram& program, FLinkerOptions* Options) override; mu::Ptr OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }