// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- class ASTOpMeshApplyShape final : public ASTOp { public: ASTChild Mesh; ASTChild Shape; uint32 bRecomputeNormals : 1; uint32 bReshapeSkeleton : 1; uint32 bReshapePhysicsVolumes : 1; uint32 bReshapeVertices : 1; uint32 bApplyLaplacian : 1; public: ASTOpMeshApplyShape(); ASTOpMeshApplyShape(const ASTOpMeshApplyShape&) = delete; ~ASTOpMeshApplyShape(); EOpType GetOpType() const override { return EOpType::ME_APPLYSHAPE; } uint64 Hash() const override; bool IsEqual(const ASTOp& otherUntyped) const override; Ptr Clone(MapChildFuncRef mapChild) const override; void ForEachChild(const TFunctionRef) override; void Link(FProgram& program, FLinkerOptions* Options) override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }