// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; /** */ class ASTOpMeshApplyLayout final : public ASTOp { public: ASTChild Mesh; ASTChild Layout; uint16 Channel=0; public: ASTOpMeshApplyLayout(); ASTOpMeshApplyLayout(const ASTOpMeshApplyLayout&) = delete; ~ASTOpMeshApplyLayout(); // ASTOp interface virtual EOpType GetOpType() const override { return EOpType::ME_APPLYLAYOUT; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual Ptr OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }