// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/ASTOpLayoutPack.h" #include "HAL/UnrealMemory.h" #include "Misc/AssertionMacros.h" #include "MuR/Mesh.h" #include "MuR/MeshBufferSet.h" #include "MuR/ModelPrivate.h" #include "MuR/MutableTrace.h" #include "MuR/RefCounted.h" #include "MuR/System.h" #include "MuR/Types.h" #include "MuT/ASTOpConditional.h" #include "MuT/ASTOpConstantResource.h" #include "MuT/ASTOpMeshClipMorphPlane.h" #include "MuT/ASTOpMeshRemoveMask.h" #include "MuT/ASTOpMeshMorph.h" #include "MuT/ASTOpSwitch.h" namespace mu { ASTOpLayoutPack::ASTOpLayoutPack() : Source(this) { } ASTOpLayoutPack::~ASTOpLayoutPack() { // Explicit call needed to avoid recursive destruction ASTOp::RemoveChildren(); } bool ASTOpLayoutPack::IsEqual(const ASTOp& otherUntyped) const { if (otherUntyped.GetOpType()==GetOpType()) { const ASTOpLayoutPack* other = static_cast(&otherUntyped); return Source == other->Source; } return false; } uint64 ASTOpLayoutPack::Hash() const { uint64 res = std::hash()(Source.child().get()); return res; } mu::Ptr ASTOpLayoutPack::Clone(MapChildFuncRef mapChild) const { mu::Ptr n = new ASTOpLayoutPack(); n->Source = mapChild(Source.child()); return n; } void ASTOpLayoutPack::ForEachChild(const TFunctionRef f) { f(Source); } void ASTOpLayoutPack::Link(FProgram& program, FLinkerOptions*) { // Already linked? if (!linkedAddress) { OP::LayoutRemoveBlocksArgs Args; FMemory::Memzero(Args); if (Source) Args.Source = Source->linkedAddress; linkedAddress = (OP::ADDRESS)program.OpAddress.Num(); program.OpAddress.Add((uint32_t)program.ByteCode.Num()); AppendCode(program.ByteCode, GetOpType()); AppendCode(program.ByteCode, Args); } } void ASTOpLayoutPack::GetBlockLayoutSize(uint64 BlockId, int32* pBlockX, int32* pBlockY, FBlockLayoutSizeCache* cache) { if (Source) { Source->GetBlockLayoutSize(BlockId, pBlockX, pBlockY, cache); } } }