// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpLayoutFromMesh final : public ASTOp { public: ASTChild Mesh; uint8_t LayoutIndex = 0; public: ASTOpLayoutFromMesh(); ASTOpLayoutFromMesh(const ASTOpLayoutFromMesh&) = delete; ~ASTOpLayoutFromMesh(); EOpType GetOpType() const override { return EOpType::LA_FROMMESH; } uint64 Hash() const override; bool IsEqual(const ASTOp& otherUntyped) const override; Ptr Clone(MapChildFuncRef mapChild) const override; void ForEachChild(const TFunctionRef) override; void Link(FProgram& program, FLinkerOptions* Options) override; Ptr OptimiseSink(const FModelOptimizationOptions& options, FOptimizeSinkContext& context) const override; void GetBlockLayoutSize(uint64 BlockId, int32* pBlockX, int32* pBlockY, FBlockLayoutSizeCache* cache) override; }; }