// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpImageSwizzle final : public ASTOp { public: ASTChild Sources[MUTABLE_OP_MAX_SWIZZLE_CHANNELS]; uint8 SourceChannels[MUTABLE_OP_MAX_SWIZZLE_CHANNELS] = { 0,0,0,0 }; EImageFormat Format = EImageFormat::None; public: ASTOpImageSwizzle(); ASTOpImageSwizzle(const ASTOpImageSwizzle&) = delete; ~ASTOpImageSwizzle(); virtual EOpType GetOpType() const override { return EOpType::IM_SWIZZLE; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual Ptr OptimiseSemantic(const FModelOptimizationOptions&, int32 Pass) const override; virtual Ptr OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override; virtual FImageDesc GetImageDesc(bool bReturnBestOption, FGetImageDescContext*) const override; virtual void GetLayoutBlockSize(int32* OutBlockX, int32* OutBlockY) override; virtual bool IsImagePlainConstant(FVector4f& OutColour) const override; virtual Ptr GetImageSizeExpression() const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }