// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpImageNormalComposite final : public ASTOp { public: ASTChild Base; ASTChild Normal; ECompositeImageMode Mode; float Power; public: ASTOpImageNormalComposite(); ASTOpImageNormalComposite(const ASTOpImageNormalComposite&) = delete; ~ASTOpImageNormalComposite(); EOpType GetOpType() const override { return EOpType::IM_NORMALCOMPOSITE; } uint64 Hash() const override; bool IsEqual(const ASTOp& otherUntyped) const override; Ptr Clone(MapChildFuncRef mapChild) const override; void ForEachChild(const TFunctionRef) override; void Link(FProgram& program, FLinkerOptions* Options) override; FImageDesc GetImageDesc(bool returnBestOption, FGetImageDescContext* context) const override; void GetLayoutBlockSize(int* pBlockX, int* pBlockY) override; Ptr GetImageSizeExpression() const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }