// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; //--------------------------------------------------------------------------------------------- //! //--------------------------------------------------------------------------------------------- class ASTOpImageMultiLayer final : public ASTOp { public: ASTChild base; ASTChild blend; ASTChild mask; FRangeData range; /** Blend type used for the colour channels. */ EBlendType blendType = EBlendType::BT_NONE; /** Blend type used for the alpha channel if any. */ EBlendType blendTypeAlpha = EBlendType::BT_NONE; /** Channel to use from the source color argument to apply blendTypeAlpha, if any. */ uint8 BlendAlphaSourceChannel = 0; /** If true, use the alpha channel of the blended image as mask. Mask should be null.*/ bool bUseMaskFromBlended = false; public: ASTOpImageMultiLayer(); ASTOpImageMultiLayer(const ASTOpImageMultiLayer&) = delete; ~ASTOpImageMultiLayer(); EOpType GetOpType() const override { return EOpType::IM_MULTILAYER; } uint64 Hash() const override; bool IsEqual(const ASTOp& otherUntyped) const override; Ptr Clone(MapChildFuncRef mapChild) const override; void ForEachChild(const TFunctionRef) override; void Link(FProgram& program, FLinkerOptions* Options) override; FImageDesc GetImageDesc(bool returnBestOption, FGetImageDescContext* context) const override; void GetLayoutBlockSize(int* pBlockX, int* pBlockY) override; Ptr GetImageSizeExpression() const override; }; }