// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpImageMipmap final : public ASTOp { public: ASTChild Source; uint8 Levels = 0; //! Number of mipmaps that can be generated for a single layout block. uint8 BlockLevels = 0; //! This is true if this operation is supposed to build only the tail mipmaps. //! It is used during the code optimisation phase, and to validate the code. bool bOnlyTail = false; /** If this is enabled, at optimize time, the mip operation will not be split in top and bottom mip (for compose tails). */ bool bPreventSplitTail = false; //! Mipmap generation settings. EAddressMode AddressMode = EAddressMode::None; EMipmapFilterType FilterType = EMipmapFilterType::SimpleAverage; public: ASTOpImageMipmap(); ASTOpImageMipmap(const ASTOpImageMipmap&) = delete; ~ASTOpImageMipmap(); virtual EOpType GetOpType() const override { return EOpType::IM_MIPMAP; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp& otherUntyped) const override; virtual Ptr Clone(MapChildFuncRef mapChild) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram& program, FLinkerOptions* Options) override; virtual mu::Ptr OptimiseSemantic(const FModelOptimizationOptions& options, int32 Pass) const override; virtual Ptr OptimiseSink(const FModelOptimizationOptions& options, FOptimizeSinkContext& context) const override; virtual FImageDesc GetImageDesc(bool returnBestOption, FGetImageDescContext* context) const override; virtual void GetLayoutBlockSize(int* pBlockX, int* pBlockY) override; virtual bool IsImagePlainConstant(FVector4f& colour) const override; virtual Ptr GetImageSizeExpression() const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }