// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Image.h" #include "MuR/MutableMath.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpImageCrop final : public ASTOp { public: ASTChild Source; UE::Math::TIntVector2 Min = UE::Math::TIntVector2(0, 0); UE::Math::TIntVector2 Size = UE::Math::TIntVector2(0, 0); public: ASTOpImageCrop(); ASTOpImageCrop(const ASTOpImageCrop&) = delete; ~ASTOpImageCrop(); virtual EOpType GetOpType() const override { return EOpType::IM_CROP; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef ) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual FImageDesc GetImageDesc(bool bReturnBestOption, FGetImageDescContext*) const override; virtual Ptr GetImageSizeExpression() const override; virtual void GetLayoutBlockSize(int* OutBlockX, int* OutBlockY) override; //TODO: virtual bool IsImagePlainConstant(FVector4f& colour) const override; virtual Ptr OptimiseSemantic(const FModelOptimizationOptions&, int32 Pass) const override; virtual Ptr OptimiseSink(const FModelOptimizationOptions&, FOptimizeSinkContext&) const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }