// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpImageCompose final : public ASTOp { public: ASTChild Layout; ASTChild Base; ASTChild BlockImage; ASTChild Mask; uint64 BlockId=0; public: ASTOpImageCompose(); ASTOpImageCompose(const ASTOpImageCompose&) = delete; ~ASTOpImageCompose(); virtual EOpType GetOpType() const override { return EOpType::IM_COMPOSE; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp& otherUntyped) const override; virtual Ptr Clone(MapChildFuncRef mapChild) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram& program, FLinkerOptions* Options) override; //TODO: virtual Ptr OptimiseSink(const FModelOptimizationOptions& options, FOptimizeSinkContext& context) const override; virtual Ptr OptimiseSemantic(const FModelOptimizationOptions& options, int32 Pass) const override; virtual FImageDesc GetImageDesc(bool returnBestOption, FGetImageDescContext* context) const override; virtual void GetLayoutBlockSize(int32* OutBlockX, int32* OutBlockY) override; virtual bool IsImagePlainConstant(FVector4f& OutColor) const override; virtual Ptr GetImageSizeExpression() const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }