// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Image.h" #include "MuR/MutableMath.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpImageBlankLayout final : public ASTOp { public: ASTChild Layout; /** Size of a layout block in pixels. */ UE::Math::TIntVector2 BlockSize; EImageFormat Format = EImageFormat::None; /** If true, generate mipmaps. */ uint8 GenerateMipmaps = 0; /** Mipmaps to generate if mipmaps are to be generated. 0 means all. */ uint8 MipmapCount = 0; public: ASTOpImageBlankLayout(); ASTOpImageBlankLayout(const ASTOpImageBlankLayout&) = delete; ~ASTOpImageBlankLayout(); virtual EOpType GetOpType() const override { return EOpType::IM_BLANKLAYOUT; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef ) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual FImageDesc GetImageDesc(bool bReturnBestOption, FGetImageDescContext*) const override; virtual Ptr GetImageSizeExpression() const override; virtual void GetLayoutBlockSize(int* OutBlockX, int* OutBlockY) override; virtual bool IsImagePlainConstant(FVector4f& colour) const override; }; }