// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Image.h" #include "MuR/MutableMath.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; class ASTOpImageBinarize final : public ASTOp { public: ASTChild Base; ASTChild Threshold; public: ASTOpImageBinarize(); ASTOpImageBinarize(const ASTOpImageBinarize&) = delete; ~ASTOpImageBinarize(); virtual EOpType GetOpType() const override { return EOpType::IM_BINARISE; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual FImageDesc GetImageDesc(bool bReturnBestOption, FGetImageDescContext*) const override; virtual Ptr GetImageSizeExpression() const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }