// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; //--------------------------------------------------------------------------------------------- //! Conditional operation. //--------------------------------------------------------------------------------------------- class ASTOpConditional final : public ASTOp { public: //! Type of switch EOpType type = EOpType::NONE; //! Boolean expression ASTChild condition; //! Branches ASTChild yes; ASTChild no; public: ASTOpConditional(); ASTOpConditional(const ASTOpConditional&) = delete; ~ASTOpConditional() override; virtual EOpType GetOpType() const override { return type; } virtual bool IsEqual(const ASTOp& otherUntyped) const override; virtual Ptr Clone(MapChildFuncRef mapChild) const override; virtual uint64 Hash() const override; virtual void Assert() override; virtual void ForEachChild(const TFunctionRef f) override; virtual void Link(FProgram& program, FLinkerOptions* Options) override; virtual FImageDesc GetImageDesc(bool returnBestOption, class FGetImageDescContext* context) const override; virtual void GetLayoutBlockSize(int32* pBlockX, int32* pBlockY) override; virtual void GetBlockLayoutSize(uint64 BlockId, int32* pBlockX, int32* pBlockY, FBlockLayoutSizeCache* cache) override; virtual Ptr OptimiseSemantic(const FModelOptimizationOptions&, int32 Pass) const override; virtual bool GetNonBlackRect(FImageRect& maskUsage) const override; virtual Ptr GetImageSizeExpression() const override; virtual bool IsConditional() const override { return true; } virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }