// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace mu { struct FProgram; /** */ class ASTOpBoolOr final : public ASTOp { public: ASTChild A; ASTChild B; public: ASTOpBoolOr(); ASTOpBoolOr(const ASTOpBoolOr&) = delete; ~ASTOpBoolOr(); // ASTOp interface virtual EOpType GetOpType() const override { return EOpType::BO_OR; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp&) const override; virtual Ptr Clone(MapChildFuncRef) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram&, FLinkerOptions*) override; virtual FBoolEvalResult EvaluateBool(ASTOpList& Facts, FEvaluateBoolCache*) const override; virtual Ptr OptimiseSemantic(const FModelOptimizationOptions&, int32 Pass) const override; }; }