// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class MutableRuntime : ModuleRules { public MutableRuntime(ReadOnlyTargetRules Target) : base(Target) { ShortName = "MuR"; DefaultBuildSettings = BuildSettingsVersion.V2; IWYUSupport = IWYUSupport.KeepAsIsForNow; //bUseUnity = false; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "GeometryCore", "TraceLog" } ); } } }