// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "HAL/Platform.h" namespace mu { class FMesh; class FLayout; MUTABLERUNTIME_API void MeshPrepareLayout( FMesh& Mesh, const FLayout& InLayout, int32 LayoutChannel, bool bNormalizeUVs, bool bClampUVIslands, bool bEnsureAllVerticesHaveLayoutBlock, bool bUseAbsoluteBlockIds ); }