// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanLiveLinkSubjectSettings.h" #include "LiveLinkFaceSubjectSettings.generated.h" UCLASS() class ULiveLinkFaceSubjectSettings : public UMetaHumanLiveLinkSubjectSettings { public: GENERATED_BODY() UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides)) bool bHeadOrientation = true; UPROPERTY(EditAnywhere, Category = "Controls", meta = (EditCondition = "bIsLiveProcessing", HideEditConditionToggle, EditConditionHides)) bool bHeadTranslation = true; };