// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanDefaultPipelineUEFN.h" #include "MetaHumanCollectionEditorPipeline.h" #if WITH_EDITOR constexpr FStringView DefaultUEFNPipeline = TEXTVIEW("/Script/MetaHumanDefaultEditorPipeline.MetaHumanDefaultEditorPipelineUEFN"); void UMetaHumanDefaultPipelineUEFN::SetDefaultEditorPipeline() { EditorPipeline = nullptr; const TSoftClassPtr SoftEditorPipelineClass{ FSoftObjectPath(DefaultUEFNPipeline) }; const TSubclassOf EditorPipelineClass(SoftEditorPipelineClass.Get()); if (EditorPipelineClass) { EditorPipeline = NewObject(this, EditorPipelineClass); } } #endif