// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanDefaultPipelineLegacy.h" #include "MetaHumanCollectionEditorPipeline.h" #include "GameFramework/Actor.h" #if WITH_EDITOR void UMetaHumanDefaultPipelineLegacy::SetDefaultEditorPipeline() { EditorPipeline = nullptr; const TSoftClassPtr SoftEditorPipelineClass(FSoftObjectPath(TEXT("/Script/MetaHumanDefaultEditorPipeline.MetaHumanDefaultEditorPipelineLegacy"))); const TSubclassOf EditorPipelineClass(SoftEditorPipelineClass.Get()); if (EditorPipelineClass) { EditorPipeline = NewObject(this, EditorPipelineClass); } } const UMetaHumanCollectionEditorPipeline* UMetaHumanDefaultPipelineLegacy::GetEditorPipeline() const { return EditorPipeline; } UMetaHumanCollectionEditorPipeline* UMetaHumanDefaultPipelineLegacy::GetMutableEditorPipeline() { return EditorPipeline; } #endif // WITH_EDITOR TSubclassOf UMetaHumanDefaultPipelineLegacy::GetActorClass() const { return AActor::StaticClass(); }