// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanPipeline : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanPipeline(ReadOnlyTargetRules Target) : base(Target) { bool bUseOpenCV = false; bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "Eigen", "MetaHumanCore", "MetaHumanSpeech2Face", "MetaHumanCoreTech", "MetaHumanCoreTechLib", "MetaHumanPipelineCore", "MeshTrackerInterface", }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "ModelingOperators", "NNE", "Engine", "Json", "AudioPlatformConfiguration", "MetaHumanCaptureData", "GeometryCore", "Projects", "RenderCore", "MetaHumanConfig", "MetaHumanFaceAnimationSolver", "MetaHumanPlatform", "CaptureDataCore" }); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.Add("UnrealEd"); } if (bUseOpenCV) { PrivateDefinitions.Add("USE_OPENCV"); PrivateDependencyModuleNames.Add("OpenCVHelper"); PrivateDependencyModuleNames.Add("OpenCV"); } } }