// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanIdentityModule.h" #include "MetaHumanIdentityCustomVersion.h" #include "MetaHumanIdentityStyle.h" #include "Serialization/CustomVersion.h" // Register the custom version with core const FGuid FMetaHumanIdentityCustomVersion::GUID{ 0x3AC07C3C, 0x19FF4731, 0x98C5432B, 0x43B241B5 }; FCustomVersionRegistration GRegisterMetaHumanIdentityCustomVersion(FMetaHumanIdentityCustomVersion::GUID, FMetaHumanIdentityCustomVersion::LatestVersion, TEXT("MetaHumanIdentityCustomVersion")); void FMetaHumanIdentityModule::StartupModule() { // Register the style used for the Identity editors FMetaHumanIdentityStyle::Register(); } void FMetaHumanIdentityModule::ShutdownModule() { // Unregister the styles used by the Identity module FMetaHumanIdentityStyle::Unregister(); } IMPLEMENT_MODULE(FMetaHumanIdentityModule, MetaHumanIdentity)